![]() ![]() When I swing my pipe, my camera swings with it, letting me feel the weight and power of my swing. That’s one area where you can really feel what animation upgrades bring to the experience. The first weapon I grabbed was a lead pipe that I could use to bludgeon enemies. The System Shock Remake will launch on PC sometime this year (and will be on all three major digital stores here, meaning Steam, GOG and Epic Games Store will get it), but console versions are still vague.“It was about crafting an individual story.”įor me, that meant finding as many weapons as possible and taking down the mutants wandering the ship in as many ways as I could think of. Then, we heard that the idea was being rethought and staying closer to the original concept, which will probably work for Nightdive Studios (as it will appeal to the audience who knew the original). It started as a Kickstarter project, raising over $1.3 million. The System Shock Remake has come a long way in the last six years. ![]() The gameplay also departed from the tank-like controls that are now considered outdated. It was confirmed in the much larger remake projects, he said (and here, he brought up Capcom’s revamp): the basic story of Resident Evil 2 was primarily unchanged, but the engine was replaced (RE Engine). Kuperman says that new players should at least partially get the authentic experience. The game retains the philosophy of keeping the story primarily unchanged. He also mentioned the Resident Evil 2 Remake, and he’s not alone, as several developers have cited it as inspiration. The goal is to remake the games to look the way we remember them, not how they looked while we were playing them on a 14″ CRT monitor. Kuperman sees this as a kind of balancing act. He talked about the enemy types and weapons, for example: they’re all done and will be in the final game, but they’re focusing on other things: specifically, the console versions are being developed by Nightdive. ![]() He is the business development director at Nightdive. Windows Central caught up with Larry Kuperman at this year’s GDC (Game Developers Conference). ![]()
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